Monday, November 30, 2020

GS 29 - Prison Break?

Loot

750 GP of golden teeth, bracelets, etc...

Spectacles of Understanding


Summary 

To The Moon and Back!

The party fly's on the Howdah of Leisurely Travel to the moon. There they discover a drainage pipe that is 4 foot in diameter, and so they crawl inside and sneak into the prison. There they find a couple of prisoners that mention that the Yellow King was taken upstairs. As the party decides to go investigate in a different direction they are attacked by a couple of Maenads. After disposing of them they go upstairs and fight an Adult Nightmare Dragon. After taking out the Dragon they then find the King in Yellow in one of the cages! They bring him back to Caravanserai!

To The Mad Poet!

After resting up they decide then to go with The Yellow King into the desert to see this Mad Poet with the 7 gifts they have accumulated. They traverse the desert for 6 hours and finally see an Oasis. Here the King in Yellow says that is were the Mad Poet resides, but he can't go any further.

The party goes down and sees a large palm tree with fruit hanging from the tree. As they approach they realize the fruit looks like their own heads! And then one of the branches sweeps down and attacks...


Monday, November 23, 2020

GS 28 - Caransiera isn't what it seems!

 The party collects the final gift needed for the Mad Poet in a graveyard filled with Wumps... Half Spider-Half Pig things...

Then they go back to Caravaneisra but its night time instead of daytime. They also meet with Mister Wanderlust. Who is very talkative.

They find out they then have to go to the Moon to save the Yellow King? Weird


Monday, November 16, 2020

GS 27 - Sellen River Boat Fight, Pirates?

Loot

Bloodwind Folding Boat

5 Grizzled Mercenaries bound to the Ship


Summary

The party has a big fight with a Nightguant, Wraith, Denizen of Leng Pirate Captain, and 8 Grizzled Mercenaries. After defeating the Captain, the remaining 5 Grizzled Mercs give up, asking if they can get back to their backgammon game...

The Bloodwind Notes

Created by inscrutable moon-beasts for their denizen of Leng servants, the Bloodwind is an intelligent and mean spirited vessel. The party cannot take the vessel back to the waking world.
THE BLOODWIND PRICE 126,900 GP
SLOT none CL 10th WEIGHT 4 lbs. AURA moderate transmutation
Intelligence 12 Wisdom 14 Charisma 10 Ego 13
Language speech (Aklo, Common)

This folding boat is made of rich, dark wood and a sail of blood-red cloth. In its ship form, it is the size of a longship, with 20 sets of oars and manacles to keep slave rowers in place. When in ship form, the Bloodwind can create a gust of powerful wind behind its sails as from a feather token (fan). This ability lasts for only 1 hour, and can be used once each day. The Bloodwind’s special purpose is to serve the moon-beasts of Leng as a slave ship. When called by the moon-beasts’ eerie piping, which the Bloodwind can hear from anywhere in the Dreamlands, it can sail through the air as with overland flight to the Dreamlands’ mysterious moon.
 

Monday, November 9, 2020

GS 26 Drug Den in Dylath-Leen and Bloodwind Ship Approaches

Loot

Night Hag Heartstone - a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone’s magic is fueled by the hag’s spirit and proximity—once separated from its owner (or upon the hag’s death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above).

Summary

 The party casts the Dreamlands Excursion Occult Ritual Spell and arrive in a sumptuous drug den in the city of Dylath-Leen. Here they attempt to appease Quavendra, an imperious Night Hag to get her Heartstone. She offers it to them if they help determine who is the would-be assassin. Then they find out the assassin is actually trying to kill her because she is stealing real people's souls. They end up killing the Night Hag and taking her Heartstone. 

Drug Den


Once back on the Sellen Starling ship, the party does the ritual once again to obtain the Captain's Tricorne. But this time it appears the spell failed? They are back were they came from?!? They go back on main deck and notice that Captain Skywin is acting odd. As they search around they see the Bloodwind approaching.. And they find all their gear from the Dreamlands! As they get their gear and prepare for combat, they see Skywin snap her head back and howl, her limbs elongate and darken as her mouth bristles with fangs. In a heartbeat, the Dreamlands reflections of the little captain now has become a hulking beast of shadow, claws, and teeth!


Bloodwind Ship



Captain Vadrack's Tricorne

Monday, November 2, 2020

GS 25 The Another Gift for the Mad Poet...

The party meets a new member of the party, Magnus, who has his own story of working with Count Lowls. He knew the party when they were working for the Count in Thrushmoor, but they didn't know him. But then as Magnus was accompanying him to Cassomir he was betrayed in the small fishing village. Seeking revenge for this betrayal he has befriended the group and has gone with them on another Dreamland adventure...

Magnus

This time they go to the Dreamlands to get another 'Gift' for the Mad Poet, a green idol of a lizard god. They fight a bunch of undead frog creatures.

Now they are back from the Dreamlands, but Victor and The Doctor acquired mild madness...

Ib Shades



GS 46 - The Undercity

 Now that the party has found the 3 Star Stelia, they are now helping defeat all the bad guys in Neruzavin. Here they go underground and sta...