Loot
Loads! Hopefully we've kept track!
Summary
The party has come to Cassomir! The largest city the party has ever seen! (Unless they've been to Absalom! 300K in Absalom vs just 30K in Cassomir! But that is a different story.) They start to learn their way around the various districts of the large metropolis. asking around about Miacknian Mun. Most folks shun speaking to the newcomers of the city about the nefarious alchemist.
Eventually a group of swordsmen pick a fight with Magnus, seeing his expensive looking swords as he walks by. After demonstrating his prowess with the sword they infight the would-be adventurers to a drink. As they start to pound down the very strong concoction the Doctor has provided to them they start to spill the beans about what is going on in Cassomir.
The party learns that Cassomir is controlled by a group of super secret skilled folks that call themselves The Esoteric Knights of Evolvement. Seeing themselves as above others who waste time with worshiping Gods or giving up their souls to magic. The group is made up of well-connected alchemists, engineers, ship-builders, and socialites. In which this team meets up at an exclusive Inn called the Sceptered House, which has a large reading room on the ground floor.
And that this Miacknian Mun is a member of this elite group, and the best way to learn more about Mun would be to inquire at this Sceptered house. So that party goes to the Sceptered House. In which they finally learn from the manager of the establishment that an Ethem Baler knows Mun. They are then escorted to Ethem who the Doctor impresses with his knowledge of related ship-building engineering knowledge. Finally Ethem tells the party of Mun's house out in the Blackwood Swamplands...
Ethem Baler - Ship-Builder that knows Miacknian Mun |
Magnus's Harrow Card Reading |
As the Doctor and Zoltar learn about Ethem Baler upstairs in the Sceptered House, Magnus talks to a well dressed woman who gives him a Harrow Card reading. After placing the 9 cards on the table she gasps and quickly collects her cards and leaves, without introductions or explaining why she felt so frightened from the cards she had displayed...
The party goes to Mun's house and begins their investigation. As they enter the door of the house they hear clicking noises and the sound of lapping water mixed with a drawn-out whisper that says, “The blot quivers. The lake ripples. His stain is here.” This reminds the party of when they had originally regained their memories in the dreamlands, it is the same strange voice that had entered all their minds as they left the dreamlands...
They realize this Mun character has made his house into a crazy theme park like establishment. With 3 versions of Mun that have been created as constructs. The party is currently in the middle of this 'house', wondering if all of this craziness is ultimately worth it... Do they hate Count Lowls enough to deal with all this crap? Time will tell...
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