Loot
2 mwk battleaxes
2 heavy crossbows
6 potions of cure moderate wounds
2 breastplate
2 quivers of 10 bolts
30gp
4 potions of vanish
4 +1 chain shirts
4 mwk daggers
4 mwk rapiers
4 silver unholy symbols of Hastur
4 spell component pouches
1600 gp worth of jewelry and fine clothing (from the 4 cultists bodies)
mithril shirt
mwk dagger
Thieve's tools
Gold necklace and bracelet (350 gp)
wand of scorching ray (13 charges)
mwk dagger
amulate of natural armor +1
ring of protection +1
pearl earrings (200gp)
key to the trunk that blew up (wouldn't have helped...)
24 nobles outfits (worth 75 gp each) (certain number were damaged and soaked in wine...)
1800 gp worth of rings, bracelets, brooches, and necklaces
small box of incense
4 tindertwigs
block of incense of meditation
Book titled Argument Against Reality
Book Titled: Delusion: A Pact with Sanity
Book Titled: Esoteric Delves into the Waking Mind
Book Titled: Mystical Sites of Eastern Casmaron
Summary
The party was in mid combat when we last stopped. So now the pick up where they left off. As they fight the plants and guards. 2 groups of Kuru Thugs come out of the back house to fight. Also 3 cultists come out to help assist the thugs. Ultimately the party kills all of them.
Since they still have buffs on, they rush into a Victorian building and kill the 2 would-be assassins. They rush up and spring a trap in one of the trunks.
Then the go to the carriage house and find a large pit! They find a haunt that they take out. Then fight another plant in the second floor. They find a number of interesting books, and fortunately avoid the nasty effects of a Sepia Snake Sigil trap!
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